Un-Forgor
A downloadable game
What is UnForgor
This game is heavily inspired by Hollow Knight's gameplay mechanics and Camera, mixed with additional elements to better tie it to the Hololive Community.
(Download at the bottom)
Controls
WASD for Movement
Left Click for Attack, Mouse Direction determines Attack Direction
E for Interacting
Left Shift for Dashing
M for Minimap
Esc for Options
About the Developer and the Game
This is my first proper game and I am a young game dev, so it may be possible there are many bugs. Moreover this game while in a "Finished" state has plenty of room to expand on, however as I will soon be entering the army after publishing this game, there will be little time left to develop the game/ fix bugs over the next two years. I apologize in advance for any bugs I can't fix immediately as well as the incredibly small scale game and poor quality art assets.
Disclaimer
I am an independent developer, not affiliated with Cover Corp or any Hololive organizations. This free game is a derivative work of Cover Corp.'s Hololive property. It is not endorsed nor affiliated with the previously mentioned organizations.
Music
Free BGM "Hinatabokko / Basking in the Sun" (ひなたぼっこ)
Composition (Arrangement) Song: Yuuki Wataru (ゆうきわたる
DOVA-SYNDROME Download: https://dova-s.jp/bgm/play14703.html
License : https://dova-s.jp/_contents/license/
Credits
Inspirations/References:
- The Caecus's General Workflow:
https://www.youtube.com/channel/UCj15cDPY0RQQL9wHHs9aWxA
- Walfie's Smol Ame Art: https://mobile.twitter.com/walfieee?lang=en
- Lucid Tales's Game Dev Pantry on Hollow Knight:
- Yori Yoshi's Night of Ame:
- Neko Ch's Holomyth lore videos:
+ Honourable Mentions:
Hololive community, the many clippers, fan artists and Holomem for being such a lively and encouraging group of people :D
Status | Prototype |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | TheJourneyOfE |
Genre | Platformer |
Tags | 2D, hololive, Metroidvania, Singleplayer, Unity |
Download
Install instructions
Download the zip file, unzip the file and use the executable file to play
Development log
- Added Saving and minor changes to dialogueJan 24, 2022
Comments
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This won't install in the itch app. It gives an error about "Cannot read property 'build' of undefined"
On Steamdeck (which is the only pc I have) the only way I know to run itch.io games is through the itch app, which means I can't play it.
can you please add a 32 bit version?
thank you soo much
Pretty relaxing game!
Only missing 2 achievements, but i think it's impossible to reach them, right?
Yep probably impossible to reach, but I can't believe u still managed to get two of the last 4, very impressive.
Thanks for playing :D
The dash mechanic does not work as intended.
the game really cute with relaxing music, :3
it kinda hard to use mouse to direct the attack as it not stay the same attack way during pog thorns. Also it will better if you have more instruction about how to attack and pog. By the way I can't change the widow size when in window mode
Thanks for playing :D
Its kinda interesting how using the mouse to attack was considered difficult by so many people even my friend who play tested. I will need to consider this in the future.
This is an amazing game!
Here's my feedback after spending about 3 hours playing it.
What I liked:
1) Nice sprites, animations and satisfactory feedback effects.
2) Good job on replicating Hollow Knight's movement abilities.
3) Cool achievements system although there's an issue with it (see below for details).
4) Love the link to Mumei's original song and other clips for context of the references! (those cats look just like the ones in the clip, nice!)
5) The Boss fight was really challenging! I gotta say you really replicated the HK experience! I went through HELL to get that Dash ability. (GOOD JOB)
Things that could be improved:
1) The game DOES NOT SAVE progress when you exit. I lost all my achievements. Good thing I took a screencapture when I finally got the hardest one. Please fix this if you can, as it can ruin the player experience!
2) Settings are not remembered when closing and opening the game, probably linked to the previous point.
3) Part of the screen is not visible in ultrawide monitor. I had to force the game to run in 16:9 resolution using the command line.
4) There doesn't seem to be a use for the "currency" we get from killing creatures.
5) I couldn't get the map to work from the get go. Only after I remapped the key, it worked (I only tried that after I had practically cleared the whole forest area lol)
6) The map should also show a hint to where the next objective is. I have no clue if there's any more content after obtaining the dash skill or where the exit of the forest area is.
7) Pogoing is not something the player can easily figure out on their own, especially if they're not familiarized with Hollow Knight. A hint to help the player would be nice. PS: I totally didn't expect vertical pogo off "walls".
8) Also Pogoing is EXTREMELY difficult when you need to do fast direction changes (boss fight), since you need to move the mouse all over the screen. Directional attack using a combination of movement keys and an attack key on the keyboard would make for a less painful experience.
9) It would be amazing if the YouTube videos could be played inside the game, but I know there's no straightforward way of implementing it.
10) Some "clips" actually point to a whole stream from the start, not sure if that was intended. For example the one pointing to Fauna's Mother simulator stream or the Kalimba one.
I'm proud of getting this one (it took me like 20 tries):
Once again, GREAT JOB ON THIS GAME!
Woah thank you for the feedback! I can't believe the one who made DOOG is commenting on my game. This is amazing.
For all the negative aspects of my game,
1 n 2) I am currently working on saving and loading, but released the game prior to implementing that because I was afraid I might not make it in time before enlistment. Hopefully I get it done by 26th but its the first time I am doing saving and loading so no guarantees. Sorry for causing you to lose the hardest achievement (Honestly didn't know any of the last 4 achievements were possible without double jump, you are insanely good)
3) I had not even considered that, thanks for pointing it out. I think I will just allow resizable windows for now and hope the UI and gameplay doesn't break too much. I will see if I can find a better solution after making saving and loading
4) Initially I had plans for a shop and some upgrades but I had to cut it out of the game for now due to time constraints
5) I actually don't know what is wrong at all so this bug might stay
6) Ah I should have mentioned that there is nothing left after the boss, my apologies
7) Yes I was thinking about stating it more clearly at the beginning of the game. My friend that play tested the game also had difficulty figuring it out
8) I was considering changing it so that attack direction can be mapped to the arrow keys
9) This is rather interesting actually but not sure if I can do it
10) I am looking through the links I set for the videos and I am not sure if there is anything wrong yet, will try to fix after adding saving and loading
Thanks for the feedback :D